PREDICT: Jobs of the Future with AI 4 VET inclusion

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FAB_LAB: Practices to Labour Market Inclusion

 

This Working Package has the following  objectives:

01. It will identify good practices in better using disruptive technologies such as 3D and AR and allow practical experimentation in a good environment

02. It will provide specific competencies regarding the technological reskilling process of VET students and trainers/mentors.

03. It will allow VET target groups to promote collaborative non-formal methodologies based on brainstorming and problem-based research projects.

04. It will create synergies with other related areas, such as social inclusion. Each participant must bring their vision and achieve a collaborative project.

These specific objectives link with the general aims of the project in the sense that they contribute to the reskilling of digital skills and robustness. It will also include VET students and trainers/mentors in a different scenario allowing them to learn from other perspectives and enrich their reskilling process.

Materials

Concepts and Visualization: Collaborative Projects for VET

A set of collaborative projects based on data visualization and proof of concepts enhancing the process of digital products development.

Learning Guides for Prototyping in a Collaborative Environment

Several learning guides on the use of prototyping concepts and how these tools can facilitate the reskilling process of VET learners.

AR Technologies for VET Development

A portfolio showcasing the importance of AR technologies demonstrating their development process and how useful they can be in VET learning or professional contexts.

3D Technologies for VET Development

A digital application demonstrating the benefits of 3D technologies and their use on the reskilling of VET target groups.